Under the motion panel go to the motion capture tab and click on the first icon to load a motion capture file making sure you first select bvh from the format drop down window and navigate to where your Poser bvh file is. 1) Anims are resampled at 30 fps instead of the original 120 fps. 2) All unused node data has been dropped (fingers, eyes, buttocks). 3) All rotation data (in degrees) is expressed to only two decimal places rather than eight. 4) All anims have also been released as Torque DSQ files, using the Advanced Character Kit (Daz/Poser-friendly).
Daz Studio / Poser / Carrara users: you probably want instead. 3dsMax users: you probably want instead. June 26, 2010: I've now re-released the Motionbuilder-friendly BVH conversion of the CMU motion files with some minor improvements to the frame-1 T pose. I recommend the 2010 release over the original 2008 release, however links to both data sets are available below. Please see the for details of the minor changes. There have been no changes to the actual CMU motion data or to the bone structure or names - only the initial T pose, which isn't part of CMU's original dataset to begin with, has changed. March 22, 2011: all download links on this page were broken because MediaFire deleted all files without notifying me, but should be fixed now.
![Poser Bvh Files Poser Bvh Files](http://www.pentagrafic.com/3D/fototutorial/poser-strata/pantalla-poser-1.jpg)
Bruce. Announcement: Over 2500 free human motion BVH files now available at cgspeed.com Aug. 30, 2008: see also my about animation retargeting. July 22, 2008 I'm happy to announce the free release of an enhanced BVH conversion of the entire set of 2548 human motions from the. This is a large set of professionally-captured human motions of a wide variety of types, suitable for use in animation software, which has not previously been available in BVH format. The emphasis on this release is to produce BVH files that can rapidly be used in MotionBuilder for motion retargetting.
The files are free to use worldwide for any purpose. Advantages of this BVH release over the: - This release has the motions in the more commonly used BVH format rather than the original ASF/AMC format. T-poses: Every BVH file has a T-pose added as its new first frame. The T-pose faces the positive Z axis and therefore is MotionBuilder compatible.
![Poser bvh files free Poser bvh files free](/uploads/1/2/5/4/125452765/291834346.jpg)
Joint renaming: As many joints as possible have been renamed to be compatible with MotionBuilder's joint naming conventions. This renaming makes it much easier (faster) to use the BVH files in MotionBuilder. Index/information files: The release includes consolidated indexes that list the motion filenames and their descriptions.
Both spreadsheet and word processor friendly index files are available. This means that you don't just get a pile of 2548.bvh files where you don't know anything about the motions. Almost every.bvh file has a text description, and those descriptions are all in a single that you can print or sort.
MotionBuilder-friendly: the joint renaming and the addition of the T-pose make it possible to use these motions for animation retargetting within MotionBuilder in seconds rather than minutes. 2010 RE-RELEASE DOWNLOAD LINKS AND CAVEATS: The BVH Conversion Release is available as several separate.zip files. Because Google Sites, where I host much of the cgspeed.com content, incredibly doesn't allow file hosting larger than 10MB per file (!), I've hosted the files at MediaFire, which requires that you download each file from one of their ad display pages. MediaFire also unfortunately sometimes launches pop-up windows with ads, so please be prepared to close down the desktop window spam that their site creates. Please note that the directory numbers aren't necessarily sequential - sometimes the CMU dataset skips some numbers. So when you unzip the following files, you won't always end up with individual directories for every integer in the numeric range.
The links immediately below are for the 2010 re-release of the Motionbuilder-friendly BVH files. These are presently (June 2010) the recommended release. See the for a description of the minor changes since the 2008 release.
HOW TO MAKE OTHER BVH FILES So now you want to start making your own.bvh files. Well, there's two ways, Hardware or Software. Hardware: If you have a ton of money to throw around, then try something like this,. Or if your feeling energetic you can make your own system that hooks up to your computer. Software: If you're like me and you'd rather go out and buy a software package so that you can quickly design and export a.bvh file, but don't have a dime to your name, then here are two of the best on the market. You can download a TRIAL VERSION from both companies' websites. Poser - Life Forms - Poser: If you download Poser 4 Demo, you need to make sure you use a Poser 2 Low Poly model to animate.
You can use a Poser 4 Model, but your.bvh file will have animations for EYES, FINGERS AND TOES. This will not work for the sample.blend files above. But if you make your own skeletal system, you can get as detailed as you like! Also, check out Poser's automatic WALK / RUN Creator. You can make really cool walk / run cycles with a click of the mouse!! Before you can use Poser's.bvh file there is some cleanup that needs to be done to the file. Open the file in any text editor and change all numerical data to a two digit decimal place.
For instance: if the number is -34.454666 change it to -34.45. There are several different options for you to automatically change the decimal place in the.bvh file. I found if you copy and paste all the coordinate data at the bottom of the file into a program like Microsoft Excel, you can quickly change ALL the decimal places at once and save the changes as a.txt file and paste it back into your.bvh file. You can dowload this Microsoft Word Macro that will automatically convert all decimal places in the file to two digits. Or you can dowload this self executed Poser2Blend Application. This application runs on Win95, 98 and NT. This handy little program also converts all the decimal places in a Poser.bvh file automatically.
Well that's it this time around. Can't wait to see some great new character animations using Blender. SysAdm (Michael D'Andrea).